A game-based training tool for groups of healthcare professionals. It encourages players to explore the practicalities of antimicrobial stewardship, (AMS), and the different ways we can all help to reduce antimicrobial resistance, (AMR).


Thanks to everyone who joined us for the AMS Game launch event

Over 60 people from 9 countries joined the fun.

"What I loved most was that the answers provided by the game were simple, understandable and straight forward."
"Learning is fun when made simple in such innovative ways…"

Effective training


Effective training and capacity building are vital to the success of stewardship programmes, particularly when staff are new to the concept. The AMS Game makes stewardship training engaging and inclusive. It generates fun and enthusiasm with a serious purpose and clear outcomes.

Players discuss AMS and learn what they can do personally, and collectively, to improve stewardship in their organisation and their community. It will help them to understand the scale of the problem and that we are all jointly part of the solution.

The 4 broad areas addressed in the game are:

  • Introduction to antimicrobial resistance & stewardship
  • Appropriate use of antimicrobial agents
  • Infection prevention and control
  • Stewardship and surveillance

Active learning


Teams take turns to answer and discuss a series of questions and case studies about AMR and AMS. There are different levels of complexity so the organiser can select questions to match the learning requirements of each group.

The game can be played by all members of staff:

  • Doctors
  • Nurses
  • Pharmacy teams
  • Laboratory staff
  • Other clinical staff
  • Support staff
  • Cleaners & porters
  • Students

Who invented the game?


The game was initially developed in the UK for healthcare workers in low-and middle-income countries. However, it is equally effective in any health and social care setting in the UK and elsewhere. The game is played by up to 14 people and sessions usually last for 60 minutes. The game is portable, and no external support is required, anyone can manage a session.

The game was developed by the Commonwealth Partnerships for Antimicrobial Stewardship Programme, (CwPAMS*), led by Commonwealth Pharmacists Association (CPA) and Tropical Health Education Trust (THET) in partnership with Focus Games Ltd. CwPAMS collaborated with its partners in Africa to ensure that the game is relevant and effective.


Face-to-face and online versions available

Board game for face-to-face learning.

Traditional tabletop game for groups working face-to-face. Encourages collaborative team discussions.

Generates fun and enthusiasm with a serious purpose and clear outcomes.

Online for socially distanced learning.

Digital board game replicates the intensity of face-to-face on Zoom, Skype & Teams.

Can be used for remote learning or socially distanced face-to-face sessions. Just share your screen with the group, wherever they are.

Sustainability: Buy one. Donate one


Help support antimicrobial stewardship in low-and middle-income countries. For each copy of the AMS Game purchased Focus Games will donate 1 copy to a healthcare organisation, in one of 24 countries across Africa and Asia, supported by the UK Department of Health and Social Care’s Fleming Fund.

* CwPAMS is funded by the Department of Health and Social Care using UK aid funding and is managed by the Fleming Fund. The Fleming Fund is a £265 million UK aid investment to tackle antimicrobial resistance by supporting low - and middle - income countries to generate, use and share data on AMR. The Fleming Fund programme is managed by the UK Department of Health and Social Care. CwPAMS programme is managed by Commonwealth Pharmacists Association and Tropical Health Education Trust, (THET).


Price of a physical game:
£60.00 exc. VAT and P&P


Price of a single annual licence on ZeST.:
£45.00 exc. VAT

A single licence gives your organisation unrestricted access to a specific game on the ZeST platform for 12 months. A single licence allows one online game session to be run at any time. However, you can invite as many participants as you wish to each session, and you can organise as many back-to-back game sessions as you need.




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